Me,Myself & I

Me,Myself & I

Saturday, October 24, 2009

MegaRaya Kpmim 09

..Just wanna share my sweet memorie with u guyz...huhu

Time ni kat Kpmim Hall..meriah gak la megaraya dis time..Ni pon 1st aku join..trase la jgk kmeriahan raya walaupon rye dah abih..hehe..


Ni kwn aku,Mastika..Smpat amek gmbar b4 mkn time..hehe



Wif miss Ros..Miss yg pling sporting n gile2...hehe..




Wif Wani,Nab,Fat.Miss Ros,Miss Ainur and me..hehe

Thursday, October 22, 2009

Start a new life...

Alhamdulillah,akhirnya settle jgk aku pnyer blog presentation about technologies...hehe..

So,from now on,aku  akn pnuhkn blog yg xsberapa ni dgn entries2 psal mylife as a teenager...hehe..hope u guys satisfied n ske la ye..huhu..

Although im new in blog writing but i will try my best..

Chaiyok2!!

C u Again...=)

Saturday, October 17, 2009

Virtual community, e-community or online community....

A virtual community, e-community or online community is a group of people that primarily interact via communication media such as newsletters, telephone, email, internet social network service or instant messagescomputer network, it is called an online community

Virtual and online communities have also become a supplemental form of communication between people who know each other primarily in real life. Many means are used in social software separately or in combination, including text-based chatrooms and forums that use voice, video text or avatars. Significant socio-technical change may have resulted from the proliferation of such Internet-based social networks.






Virtual communities, or online communities, are used for a variety of social and professional groups interacting via the Internet. It does not necessarily mean that there is a strong bond among the members, although Howard Rheingold, author of the book of the same name, mentions that virtual communities form "when people carry on public discussions long enough, with sufficient human feeling, to form webs of personal relationships". 

An email distribution list may have hundreds of members and the communication which takes place may be merely informational (questions and answers are posted), but members may remain relative strangers and the membership turnover rate could be high. This is in line with the liberal use of the term community.

The embedding of virtual community in the experiences of everyday life and its reflection of and influence on the communication practices and patterns of identity formation make online community a colossal research enterprise which requires continuous investigation and theorizing.




Saturday, October 10, 2009

Online game...lat's check it out..

An online game is a game played over some forms of computer network. At the present, this almost always means the Internet or equivalent technology; but games have always used whatever technology was current: modems before the internet, and hard wired terminals before modems. The expansion of online gaming has reflected the overall expansion of computer networks from small local networks to the Internet and the growth of Internet access itself. 

Online games can range from simple text based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously. Many online games have associated online communities, making online games a form of social activity beyond single player games.


The rising popularity of Flash and Java led to an Internet revolution where websites could utilize streaming video, audio, and a whole new set of user interactivity. When Microsoft began packaging Flash as a pre-installed component of IE, the Internet began to shift from a data/information spectrum to also offer on-demand entertainment.


This revolution paved the way for sites to offer games to web surfers. Most online games like World of Warcraft, Final Fantasy XI and Lineage II charge a monthly fee to subscribe to their services, while games such as Guild Wars offer an alternative no monthly fee scheme. Many other sites relied on advertising revenues from on-site sponsors, while others, like RuneScape, the games made by Artix Entertainment and Mabinogi, let people play for free while leaving the players the option of paying, unlocking new content for the members.